Walk cycles and mood change walks now with added Character

Continuing from the walk cycle and mood changes exercises. I concluded that I will use the Steve Robert’s walk cycles theories rather than use the Preston Blair’s theories. As these was simpler to draw and to walk for my character to animate rather than using Preston Blair’s theories and time is not on my side and the Preston Blair’s theories takes more time to understand in my opinion.

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Then after a few tries on how the character will walk and what mood he supposed to walk in the scene in a certain way, see something that makes him react and go out of the scene walking in a different way (happy walk – look at sign – angry walk-end). I got out an X-sheet and started place were the happy walk goes, the reaaction and the angry walk goes in frames.

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Then, I got the happy walk out of the way onto the lightbox and put onto Flipbook, however I needed to tidy up the walk cycle in Flash to look convincing.

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Then, I got the second walk done within the end of the day. However, due to I got an on my iPhone called iMotionHD. Which is similar to Flipbook, but on the iPhone instead and exported the movie onto YouTube.

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Next, I needed to do the mood change in-between the two walk cycles. I started by acting it myself so I know what keyframes I need. After that I drawn down the keyframes which will connect to the two different mood walks.

However, the first attempted I felt it need to be acted more and added more keyframes, so I added the extra keyframes in, which worked better.

Then, I added the in-between frames that were missing for the completed mood change. Got the remaining images and scanned into Flash to finish off the mood change with my character.

Overall, a touch challenge to animate my character, nether-less enjoy animating the character. End of first term work.

Bye.

Finished Character designs

First Post of 2013.

So here are my finished character designs for “Iceman” in his old age, middle age and his young age. The young Iceman is very addicted to choc-ice. While the middle age Iceman is a bit of a playboy and a bit of a boozer. While the old age Iceman is more wiser than the young and middle age Iceman’s combined. So here’s the character designs below.

Bye.

Sketch book series part 6b: the extra bits

These sketches were from my Sketch book 6 after the 9/7/12 (around 10/8/12 to 22/812), some of the sketches on this post are more cartoonish rather than life drawings. So enjoy them anyway.

But, for now see you in 2013. Bye.

Sketch Book 1, from 28/11/11 to 23/2/12

Sketch Book 2, from 23/2/12 to 26/3/12

Sketch Book 3, from 3/4/12 to 3/5/12

Sketch Book 4, from 5/3/12 to 24/4/12

Sketch Book 5, from 23/4/12 to 30/4/12

Sketch Book 5b, from 14/5/12 to 28/5/12

Sketch Book 5c, from 11/6/12 to 18/6/12 

Sketch Book 6, from 25/6/12 to 9/7/12

Straight edge Sketches/Illustrations

These sketches were done a few months before the course started. I did some sketches and a character design influenced by current WWE Champion CM Punk and Family Guy’s Stewie Griffin.

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Then I done a few sketches of the character.

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And then scan the sketches into the computer and then gone into Illustrator to drawn over the sketch to give this image below shows. Some of the styling is a bit similar to the Ricky Gervais show. Overall, a good drawing nonetheless.

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Bye.

Start of character designing, the developing stage

The start of my character design, I am going to based my three characters, one young, one middle of his life and one old as influnce to 2007 Formula 1 World Champion Kimi Raikkonen.

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I reckon this would work well due to Kimi’s characteristics such as choc-ice incidence in Malaysia 2009, some people say he could be the love child of James Hunt and saying things shouldn’t be saying in interviews and so forth.

I Started off to look at Formula 1 based animation and comic books, and the first thing I have find was Sennninha. Senninha is a Brazilian comic book character based upon the Formula One world champion Ayrton Senna. Senninha was launched in 1994 and was cancelled in the same year before returning in 2008.

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Senninha (little Senna) was created by Rogério and Ridaut, and the reason this was created due to Rogério and Ridaut passion of Formula 1 and Ayrton Senna. So they decided to create a comic, which would be a copy of Senna, a little Senna and Senninha was born.

Senninha is the main character of the series, with characteristics very similar to Ayrton Senna, with unruly hair and red overalls (like the McLaren overalls Senna raced in that period). Also, Senninha was eight years old in the comics.

Both Rogério and Ridaut didn’t have the money to publish it, so they decided to go to Ayrton Senna. When they met, Senna loved the idea and he always wanted to do something for the children, he wanted to be educational as-well to help his charity work in Brazil. This was the best way with the Senninha character.

I started with the young character first, I wanted the character to be possibly be around the five or six years old mark. But, the first attemted I made him too old, I really wanted to make him cute.

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Then I researched more on character designs with cuteness in them and I looked at Powerpuff Girls and Dexters Laboratory as influences.

Also, then I look at Preston Blair’s Advanced Animation for ideas.

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Then I looked at a character designers web-site to get some influences such as look at some Bugs Bunny design sheet below.

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Then I restarted designing the young character once again and this time I felt this design worked better more cuter and more younger.

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So therefore, I continue developing the young version of Kimi, which I called now on “Iceman” (nickname Kimi Raikkonen is usually called by the fans).

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Then I started some early development of the two older characters.

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Overall, a good start to my character designs. Also I felt that the lessons with Vincent Woodcock from last time out really helped me out for this project. More to come from this project.

Bye.

Week 7: Vincent Woodcock, character and animation designer class

On beginning of week 7 we had a day lecture by character designer and animator Vincent Woodcock.

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In the morning session, we started looking at the posture and the proportions of a human character by drawing it in a very simple way, which I felt this exercise worked a great effect way for me in my opinion. We looked at 3D shapes such as spheres, boxes and others to describe the different parts of the body.

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Then he talked about the characteristics of face and how they change from every different person. So, we had a try drawing each other.

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In the afternoon we created a character starting from some features the group decided. So we would design a 5 year-old fat and tattooed boy who got one leg and he fishes? We also tried to think about his opposite, so it could be an old, skinny who doesn’t like fish.

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Then we had to look more into the proportions and try to be more detailed with the character designs and draw them in their poses.

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Finally, we had to make the characters interact into a scene. We had to imagine their reactions were as-well.

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Overall, possibly a very good day, exercises work well, now I can take it into my characters design and my animations as-well with the weeks to come.

Bye.

Followthrough test 2 part 2

This is my second post will of the two-parted post of my Followthrough test 2 part 2.

Then after deciding the creature I am animating. I gone into Flash and started to do the followthrough. I have used a graphics tablet for this exercise so it will not drawn from a mouse, So it would have my style of drawing.

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This is my first attempt on the followthrough animation I did in Adobe Flash.

Then I went back into Flash and retouch the body and fin/tail to give it more of a smooth feel.

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Then I exported the animation as a Quicktime, showed the animation to a few of my pears and said that I needed to improve on the Followthrough because its very rough at the moment.

I need to go back and develop the followthrough more in my opinion.

Bye.

Followthrough test 2 part 1

This post will be a two-part post. This is a continuation from the first Followthrough test from a few weeks back. I started off with some sketches of what my character may look like. I done some of my designs in my sketchbook and in Flash to see what the animal will look like below.


I decided to choose the shark, because I felt that the fin/tale would work well with the followthrough, and the shark doesn’t have legs so it would be an easy animation to drawn down and it would give an different edge to my animation.

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Bye.

Chocolate sex change

Did a simple stop motion exercise using a computer program called Dragonframe. Dragonframe is a stop motion animation software for Mac and Windows/PC computers with using a digital still camera, video camera or a webcam and so forth.

Basically a quick half day project in random groups. I had four people in my group (included myself in the group of four). Got the idea done within minutes. A chocolate man created from M&M’s and chocolate buttons to a chocolate woman, basically a chocolate sex change animation.

When we took all the images down, and checked if the animation works. We exported the video to a Quicktime video file from Dragonframe to create this stop frame animation below.

End of that exercise.

Bye.